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BeOS / Homebrew Software
EN
PrimalToys 0.6.2
PrimalToys is an attempt at adding a clean GUI to many of the BeOS settings which are currently configurable only via the direct manipulation of a settings file.
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BeOS / Patrick Lafarguette
EN
rt25xx, Ralink RT2500 802.11bg WLAN BeOS driver 0.0.6
This driver manages the wireless network adapters based on the Ralink RT2500 chipset following the IEEE 802.11g standard. It is developed with a Sitecom WL-115 PCI card and a Sitecom WL-112 Cardbus adapter. The network environment is a Linksys WRT54G wireless router and an ADSL Internet access.
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BeOS / Erdi Chen
EN
Savage graphics driver 1.0.1
This is the BeOS display driver for graphics cards based on S3's Savage3D and Savage4 chips.
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BeOS / Sam Lantinga
EN
SDL 1.0.0
This is the Simple DirectMedia Layer, a generic API that provides low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D framebuffer across multiple platforms.
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SDL 1.0.1
The current version supports Linux X11, Linux framebuffer console, Win32 GDI, Win32 DirectX, BeOS BDirectWindow, MacOS toolkit, MacOS sprockets, FreeBSD 4.X X11, Solaris 2.X X11, and IRIX 6.X X11.
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EN
SDL 1.0.2
The Simple DirectMedia Layer (SDL for short) is a cross-platfrom library designed to make it easy to write multi-media software, such as games and emulators.
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SDL 1.0.3
If you have a newer PC, SDL may be able to take advantage of MMX blit acceleration using assembly routines from the Hermes blit library.
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SDL 1.0.4
The best way to learn how to use SDL is to check out the header files in the "include" subdirectory and the programs in the "test" subdirectory. The header files and test programs are well commented and always up to date. More documentation is available in HTML format in "./docs/index.html"
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EN
SDL 1.0.6
The Simple DirectMedia Layer library source code is available from: http://www.devolution.com/~slouken/SDL/
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EN
SDL 1.1.2
https://www.libsdl.org/release/
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EN
SDL 1.1.4
SDL-1.1.4 & GCC sources
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BeOS / GNU
EN
SDL 1.1.5
Simple DirectMedia Layer for BeOS; required by many games + emulators.
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SDL 1.2.0
https://wiki.libsdl.org/SDL1.2Tutorials
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EN
SDL 1.2.1
includes libSDL_mixer.so + libSDL_net.so
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BeOS / Sam Lantinga
EN
SDL Game Libraries 1.2
Package includes libs around SDL-1.2 (libfreetype.so, libjpeg.so, libpng.so, libSDL/_image/_mixer/_net/_ttf.so, libsmjpeg.so, libsmpeg.so, libttf.so); to play SDL-based games, please copy these files on your /boot/home/config/lib/
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EN
SDL Game Libraries 1.2.2
libSDL.so (1.2.2 ), libSDL_image.so, libSDL_mixer.so, libSDL_net.so, libSDL_ttf.so
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EN
SDL Game Libraries 3
libatalk.so, libnet.so, libnetapi.so, libnetdev.so, libSDL.so (in a compiled version from 2004; 3,1MB), libSDL_image.so, libSDL_mixer.so, libSDL_net.so, libSDL_ttf.so; these libraries are needed by SDL games in order to run.
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BeOS / Sam Lantinga
EN
SDL Mixer 1.0.5
The multi-channel audio mixer for Simple DirectMedia Layer supports 8 channels of 16 bit stereo audio, plus a single channel of music, mixed by the popular MikMod MOD, Timidity MIDI and SMPEG MP3 libraries.
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SDL Mixer 1.2.0
To play MIDI files, you'll need to get a complete set of GUS patches from: https://www.libsdl.org/projects/mixer/timidity/timidity.tar.gz and unpack them in /usr/local/lib under UNIX, and C:\ under Win32.
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BeOS / Sam Lantinga
EN
SDL TTF 2.0.4
This library allows you to use TrueType fonts to render text in SDL applications.
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SDL_Image 1.0.9
This is a simple library to load images of various formats as SDL surfaces.
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SDL_Image 1.2.0
This library supports BMP, PNM (PPM/PGM/PBM), XPM, LBM, PCX, GIF, JPEG, PNG, TGA, and TIFF formats.
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SDL_Image 1.2.1
Just copy or move the library file to /boot/home/config/lib/ to install.
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SDL_Image 1.2.2
https://www.libsdl.org/projects/SDL_image/release/
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BeOS / Musclesoft
EN
Soundblaster compatible audio device driver for BeOS 1.1
this driver is thought as a »last option« if you have a soundblaster or compatible and can’t get it to run with any of the available drivers. it has been optimized neither for efficiency nor for sound quality, but for maximum compatility.
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