Software made by Infocom

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A Mind Forever Voyaging

Welcome to the year 2031 - a world on the brink of chaos. With civilization collapsing around them, the world's leaders have in desparation proposed the Plan to restore sanity to the world order. Untried, the Plan could save the world, or plunge it into a thousand years of darkness. You are PRISM, the world's first sentient computer. Your task is to test the Plan is a simulated world of tomorrow. Will the Plan work, or will it spell death for humanity? The world awaits your decision; the future of mankind rests in your hands.

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Arthur: The Quest for Excalibur

King Uther is dead, the country in chaos. With Saxons at the border, England stands on the precipice of war. Clamoring for a king, the people embrace a usurper, who steals Excalibur, and with it the throne. You are Arthur, the rightful heir. Young and inexperienced, with only Merlin as your guide, you must prove yourself worthy to rule and regain your throne.

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Ballyhoo

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Ballyhoo!

You stick around after the show in the big top, hoping to catch a free after-hours performance. But instead, you overhear a mysterious conversation: the circus owner's daughter has been kidnapped! Could it be an inside job? You set out to rescue the damsel in distress, but the odds aren't in your favor - an outsider in a defensive close-knit community, trying to find a girl you've never met, in a place you know nothing about, among bizarre people who want nothing to do with you. Every circus has its underside, but few are as dangerous as this.

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BattleTech Crescent Hawks Inception 1.0

This version is more true to the tabletop rules from the FASA game, Battletech.

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Beyond Zork: The Coconut of Quendor Rel. 57

Dream times have befallen then Kingdom of Quendor. The wizards have mysteriously disappeared. The Enchanter's Guild Hall lies in ruins. Villages are abandoned, drunken men mutter strange tales, and vicious monsters haunt the streets and wastelands. Now it falls on you, a lowly peasant, to unravel the meaning behind these ominous events. Will you accept the challenge? Of course you will. For you're a hardy adventurer, ready to confront the most fearsome foe. And in Beyond Zork, you have an arsenal of new weapons and abilities at your disposal.

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Borderzone

Washington and Moscow drive the Cold War, but here is where it is fought: at the front, in countries like Frobnia and Litzen- burg, where strangers are suspect and all actions observed, where innocent travelers are snared in the web of international espionage. You will play three different characters (an Ameri- can businessman, an Eastern spy and a Western spy) involved in the assassination attempt of an American ambassador. Can you stop the assassination and prevent World War III?

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Bureaucracy

Your first day at your new job. Your spiffy new apartment would be, well, spiffy, if only your furniture would arrive. The moving crew has assured you it would be here any time, but you know how that goes. And you've got that seminar in Paris this very afternoon, so you'll need to leave as soon as you get the money order your boss has mailed you. Unless, of course, there's some problem with the mail. You'd use your new U.S. Excess card if the bank hadn't sent it to your old address, despite the change of address card you filled out when you moved. Well, the bank's just down the street; it shouldn't take more than a few minutes to straighten that out, right?

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Circuit's Edge 1

A hybrid interactive fiction/role-playing game, Circuit's Edge (developed by Westwood Studios and released by Infocom) was based on George Alec Effinger's 1987 novel When Gravity Fails. The player assumes the role of Marîd Audran, a private detective in "The Budayeen", an entertainment / criminal quarter in a fictional Middle Eastern city, who is trying to clear his friend of a murder charge. Doing so leads Marîd deep into the criminal underworld of the Budayeen.

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Classic Text Masterpieces of Infocom 1

An (almost) complete collection of all of Infocom's text adventures, released by Activision in 1996, lacking only Hitchhiker's Guide and Shogun (whose licenses had expired).

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Cornerstone 5.20

The infamous database from Infocom, the text adventure people. This is the product that led to Infocom's destruction.

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Cutthroats

You are a daring deep-sea diver holed up on Hardscrabble Island, a dying little seaport all but forgotten. The tiny island offers little in the way of entertainment or diversions, and diving off the treacherous reefs has long since lost its charm. So when a note is slipped under your bedroom door offering you the opportunity of a lifetime, you're ready to take the plunge. True, your cohorts are untrustworthy. Granted, keeping the sunken treasure a secret is practically impossible on such a small island. Naturally, diving alone in new areas is danger- ous. But if you can keep your head and get the treasure, the riches will more than offset the risks you have to take.

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Deadline

The coroner ruled it suicide, and all the evidence agrees. Still, there's something nagging at you about the case, an un- uneasiness bred of long years of police detection work, and you didn't get to be Chief of Detectives by not trusting your instincts. You soon discover that many people wanted the victim dead. Now all you have to do is discover which one did it. And why.

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Enchanter

For generations the power of the Enchanters has held the forces of evil at bay. But now a new power has arisen, darker, bolder and more powerful than any the Circle has encountered before, a power beyond the might of the Circle to control. But from ages ago, the Enchanters had foreseen this. And now, the task has fallen to you, an apprentice magician, to infiltrate the for- tress of the evil warlock Krill, to spy out his domain, and to to wrest, if you can, this Dark Lord from his throne.

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Every Infocom text adventure data file, every version

This is every version of every Infocom text adventure game that has been released. No beta's or leaks.

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Fooblitzky 1

Marketed as a "Graphic Strategy Game", Fooblitzky is a board game-style computer game, with gameplay compared to Clue and Mastermind, in which two to four players travel around the virtual city of Fooblitzky, spending "foobles" and attempting to deduce what four objects were needed to win the game (and then obtain them). Players purchased objects in stores and visit City Hall to have their possessions evaluated, where they are told how many of their objects are correct, but not which ones.

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Hitchhikers Guide to the Galaxy 1

text based game based on Hitch-hikers guide to the Galaxy

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Hollywood Hijinx

As a child, you spent most of your summers with your Aunt Hilde- garde and Uncle Buddy. What memories! Uncle Buddy was a Holly- wood big-shot, Aunt Hildegarde his loving (and very rich) wife. They had no children of their own, but you and your cousins loved their house, their parties, the Hollywood memorabilia, and them. Sure, Buddy and Hildy were a bit eccentric - but that only added to their charm. Aunt Hildegarde kept the house when Uncle Buddy passed away. And now that she's suddenly died, you remember her unusual will. You will inherit the entire estate - worth millions - if you can spend just one night in the house and on the grounds, and find a treasure or two. But if you can't, then you inherit nothing.

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Infidel

All around you the desert stretches to the limits of the hori- zon. Was it foolishness or your own stubborn pride that brought you to this pass? Somewhere nearby, lies the pyramid, what would be the great discovery of your life. But you crew has has deserted you, and now death seems the more likely fate. But it's too late to retreat now. Your reputation is at stake. Driven onward against desperate odds you slog out into the burn- ing sands. Can you survive the mysteries of the lost pyramid?

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Infocom CP/M Interpreters Various

A collection of original Infocom .COM game interpreter files for CP/M 2.2 These are the .COM files only; you will need a copy of the .DAT file for a game to play it.

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infocom sampler 1 release 26

Contains an Infocom interactive fiction tutorial and samples of four Infocom games: Zork I, Planetfall, Infidel, and The Witness.

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infocom sampler 2 release 97

the second Infocom Sampler (Release 97 / Serial Number 870601) with an interactive fiction tutorial (a sequence from Wishbringer) and samples of three Infocom games: Zork I, Leather Goddesses of Phobos, and Trinity

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Infocomics 1

Infocomics were Infocom's brief experimental foray into interactive comic books. Included here are all four Infocomics: Lane Mastodon vs. the Blubbermen, Gamma Force in Pit of a Thousand Screams, ZorkQuest: Assault on Egreth Castle and ZorkQuest II: The Crystal of Doom.

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James Clavell's Shogun 1

cool early infocom game

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Journey

A shadow of evil has fallen over the land. The crops are blighted, the earth parched. Disease and famine ravage the once- prosperous people, whose hope of salvation fades with each pass- ing day. In desparation, with barren winter looming on the hori- zon, you have been dispatched to discover, if you can, the wiz- ard Astrix, and to persuade him to save your people.

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Leather Goddesses of Phobos

Don't let anyone tell you that nothing ever happens in Upper Sandusky, Ohio, because on this day in 1936 you're snatched out of your favorite Upper Sandusky bar - kidnapped by minions of the evil Leather Goddesses of Phobos, who are plotting to turn the Earth into their own private pleasure palace. You are brought back to Phobos as preparations continue to enslave every man and woman on Earth. If you succeed in escaping the clutches of the Goddesses, you will begin an odyssey the likes of which you have never even imagined - a naughty, bawdy, rowdy, rousing and very, very amusing romp across the solar system to collect the materials you'll need to ultimately defeat the Leather Goddesses and save humanity from their dastardly plan!

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Leather Goddesses of Phobos 2: Gas Pump Girls Meet the Pulsating 1

Developed by Steve Meretzky for Activision, and published under the Infocom label. Late one night a sleepy Nevada town witnesses a spaceship that crash-lands with a single survivor: Barth, the "Pulsating Inconvenience" from the world known as Planet X. The Leather Goddesses have invaded Planet X and forced its inhabitants to become sex slaves. Barth has fled to Earth in a desperate effort to find humans who can help free his planet. The player can play as any of three characters: Barth (the alien), Zeke (the gas station owner and son of Trent, the hero from the original Leather Goddesses), or Lydia (daughter of the astronomer who "discovered" Planet X).

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Lost Treasures of Infocom com Volume I (PC&MAC) 2.0

This is the PC+Macintosh version of Lost Treasures of Infocom on CD-ROM.

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Lost Treasures of Infocom Volume II (PC&MAC) 2.0

This is the PC+Macintosh version of Lost Treasures of Infocom, Volume II on CD-ROM.

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Lurking Horror

It's 8 p.m., and you've got just two things on your mind - the twenty-five page paper that's due in the morning, and how you're going to get to a computer terminal in the middle of the worst blizzard to hit G.U.E. Tech in over a hundred years. The strange rumours of a rash of recent student disappearances, while unset- tling, hardly merited your attention, or so you thought. But now you're trapped in a maze of buildings late at night, and events begin to take a macabre turn. Suddenly, you find yourself face to face with an ancient horror lurking just below the surface of a quiet little campus, and a life and death struggle with occultic forces beyond your deepest nightmares.

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Mines of Titan

Mines of Titan is a role-playing adventure, set in the year 2261 on the largest moon of the gas giant Saturn, at the edge of frontier space. You are charismatic 22-year-old astronaut Tom Jetland, who has crashed on Titan with no way to leave. You must search for, recruit, create and control a party of characters ready for exploration and combat. Success depends upon competence in battle, exploration and tracking down the clues to solve the mysteries of Titan. For only by uncovering a vast conspiracy and learning the fate of the disappeared Proscenium Colony will you be able to raise enough credits to pay for safe passage off Titan.

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Mini Zork I: The Great Underground Empire 1

A demo version of Zork 1, covermounted on the UK's ZZAP!64 magazine.

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Moonmist

Mysteries are intriguing enough for a famous young American detective like yourself. But the letter you received from a friend in England was positively irresistable. Tresyllian Cas- tle - the old, dark, hauntingly beautiful castle where Tamara lives - was haunted, and someone was after Tamara's life! So you were hardly suprised to find yourself bound for Britain and a journey to the English moors. But events soon take a turn toward the unexpected when you stumble across a secret panel, and a trail of riddles leads you to a hidden treasure somebody thinks is worth killing for. And if you're not careful, the next ghost haunting Tresyllian castle could be yours.

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Nord and Bert Couldn't Make Head or Tails of It Rel. 19

Infocom's first collection of short stories takes you to a place where nothing is quite as it seems. It's a place where you really can make a mountain out of a molehill, where 'the fur is flying' is taken literally, and where a bow can be turned into a beau. Each of the eight stories in Nord and Bert Couldn't Make Head or Tail of It involves a different type wordplay. You'll find yourself challenging your wits and your memory to come up with the cliches, spoonerisms, and other verbal trickeries needed to complete the puzzles. But don't view this as a hard row to hoe. Nord and Bert contains built-in hints, which you can call upon when the going gets rough.

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Planetfall Rel. 37

"Join the Patrol, and see the Galaxy!" You took the poster's advice, bait and all, and marched right over to the recruitment station near your home on the backwater planet of Gallium. Images of exotic worlds, strange and colorful aliens and Deep Space heroism had danced in your head as you signed the dotted line. And since that day the closest you've come to Deep Space heroism was scrubbing down the radioactive leper colony on Ishmael-3. But suppose that jumbo fortune cookie you got at Qwang's Take-Out Asteroid last shore leave was right. Maybe you will indeed narrowly escape disaster. It's even possible that you'll actually travel to an unknown corner of the Universe, where you'll save a doomed planet- or die in the attempt. In fact, we'll guarantee it - every crumb of it - because that's just the way the cosmic cookie crumbles.

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Plundered Hearts Release 26

In Plundered Hearts you play a young woman in the late 17th century who has received a letter informing you that your father in the West Indies is desperately ill and requests your presence. The island governor, Jean Lafond, sends his ship to transport you to your father's side. But the ship is attacked by pirates, and you are kidnapped. Caught between two men vying for your affections -- dashing pirate Nicholas Jamison and the conniving governor Lafond, you do not sit idly by but strive to help Jamison overcome Lafond's nefarious plans so you and Jamison can live happily ever after.

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Return to Zork 1.0

This is the floppy diskette version of Return to Zork. Not as multimedia rich, compared to the CD-ROM version, but still impressive. Remember to not kill the bonding plant in the start of the game or you cannot win!

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Return to Zork CD v1.0 1.0

This is the CD version of Return to Zork. It has much better multimedia experience than the floppy-based version. Because the RTZ CD was mixed-mode, this is a BIN/CUE image, rather than an ISO. The image was tested in DOSBox 0.74, and works without issue. Detailed instructions on how to use it with DOSBox are included in the readme.txt. This archive also contains the patch to upgrade to v1.2. "Want some rye? 'Course ya do!"

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Seastalker Release 16

There's something down the in the ocean, something terrifying. And you have to face it -- because only you can save the Aquadome, the world's first undersea research station. The alarm sounds, and your submarine, the Scimitar, is docked nearby. But not so fast -- you haven't even tested the Scimitar in deep water, and the crew in the Aquadome may have a traitor in its ranks. So be careful! You have many possibilities to consider, mysteries to unravel and life-and-death decisions to make! Success won't come easily. It may not come at all -- because, if you challenge the deep without using all your wits, you just might wind up as shark bait!

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Sherlock: The Riddle of the Crown Jewels Release 21

MORIARTY HAS SET A DEADLY TRAP FOR SHERLOCK HOLMES. AND ONLY YOU CAN STOP HIM... Travel back in time to Victorian London, where the city is bustling with preparations for Her Majesty's Golden Jubilee. Crowds of sightseers and souvenir vendors fill the streets in eager anticipation of the Jubilee Week events. Newspapers detail the gala array of festivities. Sumptuous receptions for foreign dignitaries. Special services at Westminster Abbey. A Royal Procession through the streets of London. And the Queen reigning over all, resplendent in the Crown Jewels. At least, that's the official plan. Unbeknownst to the celebrants thronging the city, a crisis has arisen: the Crown Jewels have been stolen from the Tower of London. If they're not recovered before the festivities begin, the theft will be exposed and the government will fall into international disgrace.

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Shogun (aka James Clavell's Shogun) Release 322

The year is 1600. You are John Blackthorne, Pilot-Major of a privateering merchant ship and the first Englishman to set foot on Japanese soil. Thrust into the exotic culture of feudal Japan, you must rely on your wits and sheer physical strength to survive. As you are drawn into the political intrigue and teeming violence, your most basic beliefs and assumptions will be tested. Act with care: in the land were honor is valued above life itself, you make a wrong decision at your peril.

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Sorcerer Release 15

SORCERER, the second of a spellbinding fantasy series in the tradition of ZORK, takes you on a magical tour through the darker side of Zorkian enchantment. Your journey begins with a cryptic diary - the last trace of the now-vanished Belboz the Necromancer, grand and powerful leader of the Guild of Enchanters. It is feared that Belboz is in thrall to evil sorcery. If so, the very existence of the Circle of Enchanters could be forfeit. To rescue the kingdom and locate your mentor in the treacherous mists of time, you must gain the power and cunning of a true Sorcerer.

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Spellbreaker Release 87

SPELLBREAKER, the riveting conclusion to the ENCHANTER trilogy, explores the mysterious underpinnings of the Zorkian universe. A world founded on sorcery suddenly finds its magic failing, and only you, leader of the Circle of Enchanters, can uncover and destroy the cause of this paralyzing chaos. The very core of your civilization is under siege, and only a perilous journey through the black foundation of magic itself will yield a chance for survival. And although your triumph over this unknown Evil is uncertain, you must embark without hesitation and prove yourself the worthiest mage in the land.

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Starcross Release 17

STARCROSS, Infocom's science fiction mind-bender, launches you headlong into the year 2186 and the depths of space. And not without good reason, four you are destined to rendezvous with a gargantuan starship from the outer fringes of the galaxy. Upon docking with the strange craft, you must succeed in gaining entry to its mysterious interior. Once within, you will encounter a microcosm of the galaxy, peopled with both harmful and helpful beings. But the great starship serves a far larger purpose than mere cultural exchange. It bears a challenge that was issued eons ago, from light-years away- and only you can meet it.

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Stationfall Release 107

What a trotting krip! Since your incredible heroics in Planetfall, where you risked life and limb to save the planet Resida, things have hardly changed at all. Sure, you were promoted to Lieutenant First Class, but this only meant that your dull life of cleaning grotch cages was replaced by an equally dull life of paperwork. Now you've got another assignment tailor- made for a grotchbrain: pilot a spacetruck to a nearby station to pick up a load of trivial forms. Trot and double trot! But all is not lost. By a happy twist of fate, your companion for the journey is your old pal Floyd! That's right, it's the same mischievous little robot, crayons and paddleball at the ready, who was your helpful buddy in Planetfall. Getting to the space station is easy. But once there, you find it strangely deserted. Even the seedy space village surrounding the station is missing its ragtag tenants. A spooky alien ship carrying only an empty pedestal rests in a docking bay. An ostrich and an Arcturian balloon creature are found, abandoned but in perfect health. The commander's log describes the mysterious breakdown of machinery, demonstrated by a roving hull-welder who seems bent on your destruction. And finally even Floyd begins acting oddly...

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Suspect Release 14

YOU'RE GUILTY UNTIL PROVEN INNOCENT You have walked into a hotbed of deceit and trickery. And now they're accusing you of something you couldn't have done. But they have proof that you did it. "You're a killer," they say.And until you can prove them wrong, you're guilty as charged - murder. Among society's upper crust, murder is the kind of nastiness that must be cleaned up quickly. So isn't it convenient that you, a struggling journalist looking for a good time and a good story, end up the scapegoat? The evidence is stacked against you, and you're being forced to prove your own innocence. And someone else's guilt. But, no one wants to help you. You're an outsider. And only an outsider could be so rude as to accept an invitation to the social event of the season. Then spoil it all.

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Suspended Release 8

They said you would sleep for half a millennium -- not an unreasonable length of time, considering you'd be in limited cryogenic suspension. Your body would rest frozen at the planet's nerve center, an underground complex 20 miles beneath the surface. Your brain, they told you, would be wired to a network of computers; your mind would continue to operate at a minimal level, overseeing maintenance of surface-side equilibrium. And you would not awake, so they promised, until your 500 years had elapsed -- barring, of course, the most dire emergency. Then, and only then, you would be awakened to save your planet by strategically manipulating six robots, each of whom perceives the world differently. But such a catastrophe, you have been assured, could not possibly occur. Good morning.

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The Hitch-Hiker's Guide To The Galaxy 56

Infocom text-adventure based on the science-fiction comedy series of the same name.

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The Hitchhiker's Guide to the Galaxy

Infocom's classic text adventure game, The Hitchhiker's Guide to the Galaxy. (built-in hint system)

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The Lost Treasures of Infocom Volume I 1.0

This is the MS-DOS floppy based "Lost Treasures of Infocom" from 1991. the package includes: Infidel, lurking horror, suspect, ballyhoo, the hitchhikers guide to the galaxy, suspended, starcross, deadline, witness, moonmist, planetfall, stationfall, enchanter, sorcerer, spellbreaker, zork 1/2/3/zero & beyond zork.

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