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Haec sententia nil esse. - Juliano Vetus, site founder
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On Thursday August 13, 2015 sattat said:
On Friday June 6, 2014 pygy said:
BTW, the codes are the copy protection of the game. You can find it elsewhere on the web.
It's the whole game.
The game didn't have voices, and you need the codes to travel out of the US. If you fail, you'll be put in jail, branded a pirate, and asked to think about the evils of copyright infringements.
On Thursday May 5, 2011 Methossa said:
Neither form will download right, keeps leaving error. Been like this for a few weeks now.
On Tuesday January 8, 2008 guest (guest) said:
It's not the whole game.
While trying to get in London, it ass for a travel code.
5 incorrect typing trials and game overs (
On Saturday December 1, 2007 guest (guest) said:
"Is this really the whole game?"
Yup, it's the whole UNVOICED version of the game. Thus, yeah, you get the whole game, but none of the funny voice acting.
and btw, to play it on XP, use SCUMMVM 0.10.0
On Saturday July 14, 2007 guest (guest) said:
"Cannot prepare file requested"
On Wednesday June 13, 2007 guest (guest) said:
Is this really the whole game? I can't believe its only 579k
On Wednesday October 11, 2006 guest (guest) said:
Quoted from Wikipedia:
Zak McKracken and the Alien Mindbenders is a graphical adventure game, originally released in 1988, published by LucasArts (known at the time as Lucasfilm Games). It was the second game to use the SCUMM engine, after Maniac Mansion. The project was led by David Fox and was co-designed and co-programmed by Matthew Alan Kane.
Originally released on the Commodore 64, it was later ported to the Amiga, the Atari ST, and DOS with EGA graphics. There was also an enhanced version released for the both the Commodore 64 and DOS. The final version of the game was for the Japanese FM Towns computer system. It featured redrawn 256 colour graphics (based on the original version's) and a high quality digital soundtrack.
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